Comments on: Box2D VS Nape http://trentsterling.com/box2d-vs-nape/ Making money with Unity / Flash games! Wed, 01 Jun 2016 01:28:14 +0000 hourly 1 https://wordpress.org/?v=4.5.4 By: focus http://trentsterling.com/box2d-vs-nape/#comment-47 Tue, 22 Nov 2011 02:04:33 +0000 http://trentsterling.wordpress.com/?p=1013#comment-47 Hi! Thanks for your post! You could find interesting comparisons I did between Alchemy Box2D and new Nape in my blog: http://blog.codestage.ru/2011/11/09/2dphysics/

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By: Trent Sterling http://trentsterling.com/box2d-vs-nape/#comment-46 Sat, 11 Jun 2011 00:23:58 +0000 http://trentsterling.wordpress.com/?p=1013#comment-46 I’ll keep updating this post as nape/box2d is updated.

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By: Trent Sterling http://trentsterling.com/box2d-vs-nape/#comment-45 Sun, 24 Apr 2011 22:06:13 +0000 http://trentsterling.wordpress.com/?p=1013#comment-45 As far as simulation quality is concerned, I must note that the default iterations in Box2D is 10, which the default in Nape is 4. Changing this will obviously bump up the simulation quality. Honestly, both engines react in pretty much the same way. Another thing to note is that the mouse joint in Nape is highly over-powered in Nape, and can force bodies through each other. This is what people would probably interpret as lower simulation quality, but it’s just an extremely strong force, which can be modified to be more… normal.

I know that CCD is on top of deltaluca’s list, but the other thing on top of his list are exams (he’s a student). He’s put Nape on hold until he’s finished with exams.

“…unfortunately it is now time for me to start my nape-break and start revising for my exams so I will not be working on nape (though i probably still will a bit time to time) for the next month or so until my exams are over.” –deltaluca

So we probably won’t see CCD until sometime in May, but he’s very open about development, and you can easily contact him on the Nape forums.

http://deltaluca.me.uk/forum/index.php

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By: Jacob http://trentsterling.com/box2d-vs-nape/#comment-44 Sun, 24 Apr 2011 19:01:10 +0000 http://trentsterling.wordpress.com/?p=1013#comment-44 Oops, i meant to ask has CCD been implemented in Nape yet. Sorry!

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By: Jacob http://trentsterling.com/box2d-vs-nape/#comment-43 Sun, 24 Apr 2011 19:00:04 +0000 http://trentsterling.wordpress.com/?p=1013#comment-43 Very good info! I’ve been using WCK my self, and then heard about Nape. I’ve been looking around for comparisons, and your post fit the bill. Has CCD been implemented in WCK yet?

Also, I’ve heard people complain about the simulation quality of Nape, saying that Box2D has better simulation quality. Have you experienced this?

Also, is it easy too create explosions with Nape? It took me a while to get a good explosion with Box2D Alchemy (WCK).

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