Comments for Trent's Blog http://trentsterling.com Making money with Unity / Flash games! Wed, 01 Jun 2016 01:28:14 +0000 hourly 1 https://wordpress.org/?v=4.5.4 Comment on Multiplayer Topdown Zombie Shooter by TrentSterling http://trentsterling.com/multiplayer-topdown-zombie-shooter/#comment-4840 Wed, 01 Jun 2016 01:28:14 +0000 http://trentsterling.com/?p=13820#comment-4840 Look up Synty Studios on the Unity Asset Store! Sorry for the late reply!

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Comment on Multiplayer Topdown Zombie Shooter by Cameron Bell http://trentsterling.com/multiplayer-topdown-zombie-shooter/#comment-4306 Sun, 06 Mar 2016 12:13:43 +0000 http://trentsterling.com/?p=13820#comment-4306 Hey nice work. But what asset pack did you use for the 3d models?

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Comment on Multiplayer Topdown Zombie Shooter by david http://trentsterling.com/multiplayer-topdown-zombie-shooter/#comment-4298 Sun, 21 Feb 2016 07:36:28 +0000 http://trentsterling.com/?p=13820#comment-4298 Greetings, I come from the interwebz. Just passing by. I wanted to say your game graphics look simple and fan. Keep up the good work.

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Comment on That Dummy by Olivier Perrault http://trentsterling.com/that-dummy/#comment-3778 Sun, 24 May 2015 10:28:26 +0000 http://trentsterling.com/?p=1432#comment-3778 Hey man ur game looks amazing:) Im trying to make my own using flashpunk and nape but im a beginner and ive run into this problem. I have no idea how to associate a nape static body to my flashpunk grid for my main map so all of the object can collide with. If you have any sample code demonstrating this I would greatly appreciate. Thank you:)

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Comment on That Dummy by TrentSterling http://trentsterling.com/that-dummy/#comment-443 Wed, 27 Aug 2014 17:55:28 +0000 http://trentsterling.com/?p=1432#comment-443 There’s a slim chance this game will get rebooted in Unity, or in a custom engine I’m playing with. Time will tell.

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Comment on That Dummy by 2morrowman http://trentsterling.com/that-dummy/#comment-367 Sun, 06 Jul 2014 13:36:30 +0000 http://trentsterling.com/?p=1432#comment-367 Hi,
where I can any version of your game?

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Comment on Unity PlayMaker Simple Waypoint PathFinding by Renier http://trentsterling.com/unity-playmaker-simple-waypoint-pathfinding/#comment-314 Tue, 20 May 2014 17:09:50 +0000 http://trentsterling.com/?p=1806#comment-314 I would love to get these actions you made. Lovely stuff.

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Comment on Unintentional motion-blur in Away3DLite by Kizi 2 http://trentsterling.com/unintentional-motion-blur-in-away3dlite/#comment-301 Thu, 27 Mar 2014 14:30:34 +0000 http://trentsterling.wordpress.com/?p=502#comment-301 It is very informative and has a very good quality in it

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Comment on Unity PlayMaker Simple Waypoint PathFinding by TrentSterling http://trentsterling.com/unity-playmaker-simple-waypoint-pathfinding/#comment-300 Sat, 01 Mar 2014 18:39:17 +0000 http://trentsterling.com/?p=1806#comment-300 The state machine stuff relies on the PlayMaker plugin ($90), and the pathfinding requires the AStarPathfinding package (free). I’ll try to decouple my action scripts a bit from my game, because right now- its pretty deeply tied to my game logic. Whenever it’s ready, I’ll make a youtube video, reddit post, playmaker forums post, and a post here on my wordpress.

Sorry it’s not ready yet. I promise that I’ll get it out, even if its just a basic form.

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Comment on Unity PlayMaker Simple Waypoint PathFinding by David http://trentsterling.com/unity-playmaker-simple-waypoint-pathfinding/#comment-299 Sat, 01 Mar 2014 17:17:51 +0000 http://trentsterling.com/?p=1806#comment-299 very neat and chance you could share your script examples?

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Comment on That Dummy by sswam http://trentsterling.com/that-dummy/#comment-297 Tue, 04 Feb 2014 05:23:43 +0000 http://trentsterling.com/?p=1432#comment-297 cool, good luck, and if you need an alpha tester please let me know!

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Comment on That Dummy by TrentSterling http://trentsterling.com/that-dummy/#comment-296 Mon, 03 Feb 2014 16:09:53 +0000 http://trentsterling.com/?p=1432#comment-296 Looking back on it, you’re right. Plenty of games have worse issues, and this game was pretty far in terms of completion. I still have every iteration of it, from daily backups.

It’ll be interesting to go back to flash after so much time in Unity.

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