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  • ShowAll, 100%, draw, compositing, and a quadcore computer.

    ShowAll, 100%, draw, compositing, and a quadcore computer.

    After a little debate in FGL chat about framerate (30 looking choppy and 60 being smooth), I went and looked back on an earlier version of my engine. At that point I had lighting implemented, and was able to have around 500 triangles with a rock solid 60fps. The old…

  • Away3DLite and new recording software

    Away3DLite and new recording software

    Engine was stripped down, rebuilt using Away3DLite. Now I have to turn it back into a game. Well, what can I say? Switching to Away3DLite was a larger task than I thought it would be, and now that things seem to be working, I’ll have to copy / paste a…

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Recent Posts

  • “Guys, Girls, and Guns: How to Survive the Zombie Apocalypse in Style!” (July 27, 2016)
  • Rebooting ME. (May 31, 2016)
  • LD34: Executing JS during runtime in Unity! (December 18, 2015)
  • Multiplayer Topdown Zombie Shooter (July 19, 2015)
  • Dash Till Dawn (July 19, 2015)

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