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Dynamite Max
This was a 3D Flash game before 3D was cool. Papervision and Away3D were the kings of 3D in flash, before Stage3D came around. This means we faked 3D effects using the CPU. This method is extremely limited, which means we could only draw about 1000 triangles. Generally it would
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Molehill is OUT!
So I was watching the FGS feed, blowing my internet cap just to see what was going on, and they announced it. I knew the names of many developers watching along with me when Molehill was announced. To my amazement, molehill demos popped up left and right, and the good
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Going back to Papervision3D.
…Away3DLite was a fun detour, but I’m gonna go ahead and drop it and go back to my old system. I’ve tracked down my memory leak when using Papervision, so I’m getting back on that boat (I’ll probably switch again when molehill shows up). Papervision is faster. That’s all there
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Done with Papervision3D. Hate Away3D… Love Away3DLite!
Ok, so the last 2-3 posts were pretty hate filled because a papervision bug almost threw my game in the toilet. People say how much better and similar Away3D is to Papervision, because it’s a ‘branch’ or derivative. But the only similarity you’re likely to see these days is the painter’s
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FINE! I’LL SWITCH TO AWAY3D.
So I started to notice a little bit of a performance drop, and I could swear I smelled memory leak. I’ve been using an older version of FlashDevelop, and noticed that the newer versions came with a memory profiler! Awesome! Long story short, Papervision3d has some problems with ViewportLayers. I
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Is Papervision3D really dead?
So I’ve noticed there hasn’t been too many updates on Papervision recently, and it’s understandable because there hasn’t been much out there to increase performance, even though I see away3d constantly getting updates. I don’t really care for Away3D. Away3D performance is poor, and I got started with Papervision, so
3d rendering in flash.
Been playing around with different rendering engines. Each has their own set of features, and I’m not sure what I want to use. Found a good list here: http://matteley.wordpress.com/2009/10/11/as3-quick-guides-open-source-3d-engines/ Now that alternativa has been released, I’ll probably try it out. My project currently uses papervision3d, and I was planning on
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