Trent's Blog

Making money with Unity / Flash games!

Toggle Menu

  • Projects
  • DevBlog
  • About Me

  • Level Editor UI – It’s getting there…

    Level Editor UI – It’s getting there…

    I changed a few colors and tried to give all of the editor controls a more unified look. Changing the parameters in the editor will make changes to the current object in real time. This will make previewing changes much easier. I also added more camera controls on left. Originally…

  • Color Picker

    Attempting daily posts, Color Pickers, and other stuff

    I’m not sure that I’ll always have something that’s awesome to read about, or that I’ll even be able to make posts daily, but I’ll try. I figure it shouldn’t be too hard, seeing as I check FGL, GMail, twitter, facebook– and every other service hourly. As far as the…

Tags

2.5D 2d 3D AdobeMax Alternativa Android art Away3D Away3DLite blendmodes Blocky Dungeon Box2d cubes Dynamite Max effects Fallout FGL Flash gamejam GMod indie LD48 LDJAM lighting Ludum Dare Memory Leak minecraft minimalcomps MMO Molehill multiplayer Nape ND3D Papervision3D performance physics pixel art PlayMaker programming Qubicle UI Unity VaultScript vlog Voxel

Recent Posts

  • “Guys, Girls, and Guns: How to Survive the Zombie Apocalypse in Style!” (July 27, 2016)
  • Rebooting ME. (May 31, 2016)
  • LD34: Executing JS during runtime in Unity! (December 18, 2015)
  • Multiplayer Topdown Zombie Shooter (July 19, 2015)
  • Dash Till Dawn (July 19, 2015)

Recent Comments

  • TrentSterling on Multiplayer Topdown Zombie Shooter
  • Cameron Bell on Multiplayer Topdown Zombie Shooter
  • david on Multiplayer Topdown Zombie Shooter
  • Olivier Perrault on That Dummy
  • TrentSterling on That Dummy
  • Projects
  • DevBlog
  • About Me

Copyright © 2016 Trent's Blog.