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Level Editor UI – It’s getting there…
I changed a few colors and tried to give all of the editor controls a more unified look. Changing the parameters in the editor will make changes to the current object in real time. This will make previewing changes much easier. I also added more camera controls on left. Originally
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Attempting daily posts, Color Pickers, and other stuff
I’m not sure that I’ll always have something that’s awesome to read about, or that I’ll even be able to make posts daily, but I’ll try. I figure it shouldn’t be too hard, seeing as I check FGL, GMail, twitter, facebook– and every other service hourly. As far as the
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Awesome AS3 User Interface
I generally use minimalcomps for all my UI needs, and I’ve been tempted to look towards ASwing, but that’s a bit bloated… And then I came across Razor Components! It’s very lightweight and very sexy! Skinnable awesomeness. I’m still probably going to stick with minimalcomps for my game, simply because
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Indie game development – What an awesome world!
OK, maybe it’s from lack of sleep… Maybe it’s because I’ve stayed up all night and morning reading from various indie development blogs. Whatever the reason, I gotta say that the indie game world is one amazing place. I’ve recently come across some developers who’ve tried to document the Molehill
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