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Multiplayer Topdown Zombie Shooter
This is a photon networked topdown twinstick shooter that I plan to release on PC/Android. Preliminary testing shows that the game will run smoothly on the Fire Phone and the FireTV with shadows disabled. I’m hoping to get this game out quickly as all the artwork has been purchased from
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Dash Till Dawn
Dash Till Dawn is a 1 button endless runner type game developed by me and 2DGameDev (twitch). 2DGameDev did all the art, and I took care of the programming. The game is currently playable, but we’re still polishing the game up and adding menus. It should be our first release on
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Blocky Dungeon Game Update
Blocky Dungeon seems like a name that would have been taken by now, but it looks like my prototype post is getting enough SEO to be a top result for the name. Google chose my game name for me! I’ll be adding this to the projects page soon, as I
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Still Alive! Blocky Dungeon Prototype
Still alive. Don’t have much to post today. Just trying to let you know that things are still moving here. I’ve been playing with shaders lately! Can’t you tell? I’ve set up the shaders with a similar look to 3d Dot Game Heroes. Originally I didn’t care to be compared
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Pathfinding and a Shiny Key
I’m still alive. Here’s some preview voxels from Qubicle- and a 3d model from YuukiRus who’s learning proper 3d modeling. We’re hoping to mix low poly and voxel meshes together. It’s pretty sweet. Okay, that’s recess. Uh, be cool out there. Don’t Bogart the snacks. And if the po-po rolls
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Fez meets Minecraft?
Spent a couple of hours messing around with voxel models and Playmaker, to set up a level editor similar to Fez. Somehow it turned into a Minecraft ripoff. :-\ Anyway, the editor is actually pretty nice for a days work. I’ve been doing ingame level editors for what seems like
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Unity, Voxels, PlayMaker and Rotorz
Unity, Voxels, PlayMaker and Rotorz, Oh my! I’m currently adding PlayMaker powered speech bubbles to my New Years Jam game.
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A New Year – 2014
Oh how time flies. A lot has happened in 2013. I got lost in Minecraft for 6 months, made a bunch of friends there, and mostly abandoned them when I decided to move back into game development mode. Life eh?
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New Years Game Jam Challenge
+Andrew Sandifer challenged me and +Yuuki Rus to a Christmas Game Jam, which kinda turned into a New Years Game Jam, because that’s how stuff works. The idea was that we’d have 1 day to complete game 1. 2 days to complete game 2, and so on until New Years.
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Voxel Project Updates
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s not a ‘legit’ post.
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Voxel RPG Art
Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want cartoony voxels, or a more realistic/detailed look.
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SketchFab Test
Just posting a test of this fancy SketchFab model viewer. I’ve seen it become popular all over the web – and seeing as there’s been a big focus on getting artwork ready for this RPG, I figured it was a good idea to test drive it myself. Looks pretty good!
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