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FlashPunk and Nape
My wife and I left to visit family in Oklahoma in late May. We were given the gas money to get there, but once we got there, family drama, apartment fires, car problems, and other crap ended up leaving us broke at a friends house.
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Molehill is OUT!
So I was watching the FGS feed, blowing my internet cap just to see what was going on, and they announced it. I knew the names of many developers watching along with me when Molehill was announced. To my amazement, molehill demos popped up left and right, and the good
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ShowAll, 100%, draw, compositing, and a quadcore computer.
After a little debate in FGL chat about framerate (30 looking choppy and 60 being smooth), I went and looked back on an earlier version of my engine. At that point I had lighting implemented, and was able to have around 500 triangles with a rock solid 60fps. The old
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Away3DLite and new recording software
Engine was stripped down, rebuilt using Away3DLite. Now I have to turn it back into a game. Well, what can I say? Switching to Away3DLite was a larger task than I thought it would be, and now that things seem to be working, I’ll have to copy / paste a
3d rendering in flash.
Been playing around with different rendering engines. Each has their own set of features, and I’m not sure what I want to use. Found a good list here: http://matteley.wordpress.com/2009/10/11/as3-quick-guides-open-source-3d-engines/ Now that alternativa has been released, I’ll probably try it out. My project currently uses papervision3d, and I was planning on
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