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Dynamite Max
This was a 3D Flash game before 3D was cool. Papervision and Away3D were the kings of 3D in flash, before Stage3D came around. This means we faked 3D effects using the CPU. This method is extremely limited, which means we could only draw about 1000 triangles. Generally it would
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Going back to Papervision3D.
…Away3DLite was a fun detour, but I’m gonna go ahead and drop it and go back to my old system. I’ve tracked down my memory leak when using Papervision, so I’m getting back on that boat (I’ll probably switch again when molehill shows up). Papervision is faster. That’s all there
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I’ll return to Dynamite Max. First, I need to kill some ZOMBIES.
I’m not happy with the way things are going with Dynamite Max, and I want to save that idea/IP for the future, when my engine is more developed. So now I’m just going to make a sidescrolling zombie shooter. Not nice as Dynamite Max, seeing as there won’t be as
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Unintentional motion-blur in Away3DLite
So I was working with some semi-transparent planes to add some darkness / depth to my game, and came across a strange bug.
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Away3DLite and new recording software
Engine was stripped down, rebuilt using Away3DLite. Now I have to turn it back into a game. Well, what can I say? Switching to Away3DLite was a larger task than I thought it would be, and now that things seem to be working, I’ll have to copy / paste a
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Done with Papervision3D. Hate Away3D… Love Away3DLite!
Ok, so the last 2-3 posts were pretty hate filled because a papervision bug almost threw my game in the toilet. People say how much better and similar Away3D is to Papervision, because it’s a ‘branch’ or derivative. But the only similarity you’re likely to see these days is the painter’s
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FINE! I’LL SWITCH TO AWAY3D.
So I started to notice a little bit of a performance drop, and I could swear I smelled memory leak. I’ve been using an older version of FlashDevelop, and noticed that the newer versions came with a memory profiler! Awesome! Long story short, Papervision3d has some problems with ViewportLayers. I
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