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  • PlayMaker: GameObject Visible In Camera Frustum

    PlayMaker: GameObject Visible In Camera Frustum

      GameObject.renderer.isVisible doesn’t work when an object casts dynamic shadows. This makes the GameObjectIsVisible action useless in any application with shadows enabled.

  • Android Game Dev and Free Art

    Android Game Dev and Free Art

    I know, I know. I haven’t been updating very regularly. Almost an entire game’s development has passed between my last update and this one. Things have been weird since my last update. My artist is in university so he’s had to take a little break from the unpaid hours of…

  • Mini Dungeon Ludum Dare 29

    Mini Dungeon Ludum Dare 29

    So me and Yuuki didn’t really want to kill our momentum, but I also thought it would be fun to give ourselves a little challenge. Ludum Dare is a game competition / jam where developers spent 48 hours making a game. It’s obviously a bit short for anything polished, so…

  • Blocky Dungeon Game Update

    Blocky Dungeon Game Update

    Blocky Dungeon seems like a name that would have been taken by now, but it looks like my prototype post is getting enough SEO to be a top result for the name. Google chose my game name for me! I’ll be adding this to the projects page soon, as I…

  • Still Alive! Blocky Dungeon Prototype

    Still Alive! Blocky Dungeon Prototype

    Still alive. Don’t have much to post today. Just trying to let you know that things are still moving here. I’ve been playing with shaders lately! Can’t you tell? I’ve set up the shaders with a similar look to 3d Dot Game Heroes. Originally I didn’t care to be compared…

  • Pathfinding and a Shiny Key

    Pathfinding and a Shiny Key

    I’m still alive. Here’s some preview voxels from Qubicle- and a 3d model from YuukiRus who’s learning proper 3d modeling. We’re hoping to mix low poly and voxel meshes together. It’s pretty sweet. Okay, that’s recess. Uh, be cool out there. Don’t Bogart the snacks. And if the po-po rolls…

  • Unity PlayMaker TwinStick Controls Demo

    Unity PlayMaker TwinStick Controls Demo

    This is a simple twin stick shooter setup for PlayMaker. I’m hoping to get a bunch of these prototype game mechanics into a set of tutorials. I’m still working on the style of my channel, and it’s taking me a while to get things feeling ‘right’. I also have a…

  • Unity PlayMaker Simple Waypoint PathFinding

    Unity PlayMaker Simple Waypoint PathFinding

    The current set of PlayMaker pathfinding actions don’t work with the latest version of the A* Pathfinding Project. I’m making a simplfied version that only returns which nodes to move to. Actually moving your physics/transform/character controller is up to you! This is a much better way to handle movement because…

  • Unity, Voxels, PlayMaker and Rotorz

    Unity, Voxels, PlayMaker and Rotorz

    Unity, Voxels, PlayMaker and Rotorz, Oh my! I’m currently adding PlayMaker powered speech bubbles to my New Years Jam game.

  • Asset Review: Rotorz Tile System

    Asset Review: Rotorz Tile System

    I’m doing a short bit of writing about the assets I’ve purchased in the Unity Asset Store. Today we’re comparing tilemappers. I’ve only had youtube videos and other reviews to go with, so I waited a while before finally purchasing…

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Recent Posts

  • “Guys, Girls, and Guns: How to Survive the Zombie Apocalypse in Style!” (July 27, 2016)
  • Rebooting ME. (May 31, 2016)
  • LD34: Executing JS during runtime in Unity! (December 18, 2015)
  • Multiplayer Topdown Zombie Shooter (July 19, 2015)
  • Dash Till Dawn (July 19, 2015)

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