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Dynamite Max
This was a 3D Flash game before 3D was cool. Papervision and Away3D were the kings of 3D in flash, before Stage3D came around. This means we faked 3D effects using the CPU. This method is extremely limited, which means we could only draw about 1000 triangles. Generally it would
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FlashPunk and Nape
My wife and I left to visit family in Oklahoma in late May. We were given the gas money to get there, but once we got there, family drama, apartment fires, car problems, and other crap ended up leaving us broke at a friends house.
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I’ll return to Dynamite Max. First, I need to kill some ZOMBIES.
I’m not happy with the way things are going with Dynamite Max, and I want to save that idea/IP for the future, when my engine is more developed. So now I’m just going to make a sidescrolling zombie shooter. Not nice as Dynamite Max, seeing as there won’t be as
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Away3DLite and new recording software
Engine was stripped down, rebuilt using Away3DLite. Now I have to turn it back into a game. Well, what can I say? Switching to Away3DLite was a larger task than I thought it would be, and now that things seem to be working, I’ll have to copy / paste a
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Distractions and experiments!
So today I was playing around and making some new skins for my enemies and my main character, when I decided to do this…
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Overloading my game with effects
So now that I’m pushing hard to get my game out, I’ve run into some issues. I’ve had to cut a lot of features to get the game out ASAP, and this has helped for the most part. But there are some features which are pretty much finished, but not
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Finishing a game
Just read an article suggested by the guys in FGL chat. http://makegames.tumblr.com/post/1136623767/finishing-a-game Wow, I think the post was made specifically with me in mind. Taking pretty much all of these tips into account, I’ve found that I’m getting a 2nd wind. By cutting/simplifying my project, I have much more realistic
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Full time flash development!
Working on my game full time. Here’s an update!
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Dynamtie Max updates
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