Been playing around with different rendering engines. Each has their own set of features, and I’m not sure what I want to use.
Found a good list here:
http://matteley.wordpress.com/2009/10/11/as3-quick-guides-open-source-3d-engines/
Now that alternativa has been released, I’ll probably try it out. My project currently uses papervision3d, and I was planning on moving to the much smaller ND3D, but it’s missing some essential features (UV tiling, multiple viewportlayers). I might also try out Away3d Lite, seeing as it gives good performance, has the features I need, and it’s not TOO much different than papervision. Going to do some peformance tests because rendering speed is all that matters!!!!
Hey Trent, thanks for the link… Which 3D engine did you decide on in the end? I guess like you said it’s a choice between Away3DLite for speed and Alternativa for the extra game engine features. Suppose you could wait for FP11 / Molehill too, as those tech demos look amazing 🙂
Alternativa is far too limited from my perspective. Sure, it can pump out triangles, but I don’t like being stuck with a fucking SWC with no source. Away3dLite is nice, but Papervision3d is faster. (as far as my tests go)