1. R
    R December 10, 2010 at 5:59 am . Reply


    Please explain in what situation you’re experiencing better performance with Papervision than with Away3D Lite. As far as we know, Lite is the best performing general-purpose engine for Flash. If there is something else that performs better, we’re obviously interested in improving the performance of Lite.


    1. Trent Sterling
      Trent Sterling December 10, 2010 at 6:08 am . Reply

      Well I’ve looked at many different performance tests, and I’ve gotten some interesting results. I had switched to Away3DLite because of a few issues with Papervision3D. I had created a cube with 100 segments each direction, and noticed that I got better performance from Away3DLite. From that I had determined that it was time to switch, and moved my entire game over to Away3DLite. It wasn’t until yesterday that I had done extensive testing on the NUMBER of objects in the scene. Simply put, Papervision can handle 360 planes with a bitmapMaterial much better than Away3DLite can. I’m familiar with the FastRenderer, sortObjects, and useZFloat and tried everything I could to get better performance from Away3D.

      And because Away3DLite is still early in development, it’s missing some game-critical features, and some things feel unfinished. I also noticed a bug where setting an object3d’s layer property only worked right if it had it’s own material. I played around with Away3DLite for 3 weeks, and I feel that I’ve learned a bit, but gained nothing substantial.

      I don’t want to be a party pooper though. Away3DLite is a very promising project and I feel that it’s better than Away3D’s full package entirely. I just need raw speed, and Papervision3D seems to still be the fastest for rendering.

      I’m sure molehill will change my perspective entirely.

  2. Oliver
    Oliver October 21, 2011 at 10:20 am . Reply

    Ha, ha, at one point in the past I’ve done the opposite

    Now that FP 11 is up I say that you get back to Away3D or switch to Alternativa3D 😀

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