1. Ivan
    Ivan November 5, 2010 at 9:28 am . Reply

    Well, I hope all the PV3D users can still work with the framework. I use both and I like PV3D more than Away3D (even with the new releases), just depends in what I’m looking for. If you just only use the 3D for games, then you should definitely try Unity3D even over Molehill. So, I guess we just have to continue using PV3D or Away3D for small 3D interaction on the web.

    1. Trent Sterling
      Trent Sterling November 10, 2010 at 3:08 pm . Reply

      I recently got an email from the author of ND3D.

      “Hi Trent,
      I haven’t compared PV3D vs. ND3D recently, but I’m confident, that my engine is a bit faster for simple scenes … but it doesn’t support viewport layers 🙁

      I have stopped developing on ND3D and I will leave it in the current stage. Since a few months I’m workind and converting the engine to the new Flashplayer Molehill release that will be available next year. When the beta of the player will be out, there will be a hardware accelerated ND3D version. Stay tuned!


      Looks like this might be the way most 3d developers are going. Waiting for molehill to continue development. BAH!

  2. Tom Elliott
    Tom Elliott December 18, 2010 at 10:27 am . Reply

    I have been a big fan of Papervision and it would be a shame if they didn’t continue their work with Molehill. Looking at Away 3D’s pre-release demos though, it does look pretty amazing – closer to the kind of detail more akin to Unity 3D

    1. Trent Sterling
      Trent Sterling December 22, 2010 at 9:40 am . Reply

      I’ll end up bugging everyone involved with PV3D once molehill comes out, or I’ll pick up Away3D Molehill release and start my own Papervision3D Molehill branch!!

  3. Dave Mennenoh
    Dave Mennenoh February 14, 2011 at 1:54 pm . Reply

    Seriously? Away3D has always been better than Papervison. I switched from PV to Away long ago and am very happy I did. They didn’t abandon it for no reason… it needed to die. Switch and be happy.

    1. Trent Sterling
      Trent Sterling February 14, 2011 at 3:33 pm . Reply

      Depends on how you measure ‘better’. Currently, without Molehill, Papervision3D can push more triangles in multiple DisplayObjects. It’s the whole reason I keep flip flopping between the two APIs.

  4. Alisa W.
    Alisa W. May 15, 2011 at 11:04 am . Reply

    My first impressions is that pv3d had many more interesting methods than away3d.
    It’s a shame I need to swtich 🙁

    By the way, how to put the camera in front a rotated object:


    With pv3d, I do this and it works:


    With away3d copyTransform doesn’t exist,so I do this but don’t work at all (‘:


    Best regards!

  5. Bryan
    Bryan November 25, 2011 at 9:17 am . Reply

    I’ll admit it’s been 6 month or so since I used Away or PV3D but I always found that Away’s bitmap smoothing seemed horrid compared to PV3D. I liked Away in most regards but I never once finished a project in Away that I started in Away… I always moved halfway through to PV3D or to my own self made 3D engines because the bitmap textures looked like crap comparatively. I never understood why the bitmap smoothing looked poor in Away…it should be using the same native BitmapData stuff as PV…but it was always worse. I really hope that’s addressed as Away becomes the dominant engine.

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