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Voxel Project Updates
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s not a ‘legit’ post.
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Voxel RPG Art
Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want cartoony voxels, or a more realistic/detailed look.
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SketchFab Test
Just posting a test of this fancy SketchFab model viewer. I’ve seen it become popular all over the web – and seeing as there’s been a big focus on getting artwork ready for this RPG, I figured it was a good idea to test drive it myself. Looks pretty good!
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Untitled RPG Game
Cubes, swords, and a fancy tile system. The general idea here is still in it’s infancy- but I’ve teamed up with an artist who loves genre and is doing a wonderful job getting together the artwork needed for this project. It’s always very refreshing to have the artwork when it’s
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Voxel Art and Vertex Colors
I’ve been working on a few different game projects- and seeing as cubes are often a recurring theme for me, I figured it was about time to take it to the next level. I’ve been testing a simple voxel renderer in Unity. It does all the basic things you’d expect
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