The current set of PlayMaker pathfinding actions don’t work with the latest version of the A* Pathfinding Project.
I’m making a simplfied version that only returns which nodes to move to. Actually moving your physics/transform/character controller is up to you!
This is a much better way to handle movement because you can swap targets on the fly, from the path- to an enemy if he’s in visible (via raycast or radar or distance?)
I’ll release the actions if there is any interest. They’re a bit game specific at the moment.