I worked on this Voxel Bomberman type game on and off with various tech. I went from C# to PlayMaker, and then back to C#. The lighting ended up getting baked on the vertexes, and I used A* pathfinding for the player and enemies.
I'm a game developer / programmer who currently works with Unity and C#.Half Life 2/Garry's Mod brought me into a little C++ and lua scripting. At work I was using a small bit of AS3, and when I eventually made the connection, I became a game developer.Specialties: Unity, C#, Game Development, Flash, 3D, Programming, AS3, XNA, Web Development, HTML, CSS, Javascript, PHP, Java