Voxel Bomberman

I worked on this Voxel Bomberman type game on and off with various tech. I went from C# to PlayMaker, and then back to C#. The lighting ended up getting baked on the vertexes, and I used A* pathfinding for the player and enemies.

 

bomberscreeny

Unity-2013-09-24-14-33-56-69

2014-09-06_04-27-54

E8l4JxY

mobileready (1)

lightingchunkbake

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