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VaultScript and other old GMod gamemodes
I had an old friend on steam recently ask about my old Garry’s Mod lua scripts. He asked if I still had them. This wasn’t the first time he had asked me, and in the past, I told him that I might get back into Garry’s Mod, and rewrite the
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12 Games in 12 Weeks
12 Games in 12 weeks… A common goal amongst gamedevs who want to learn to sprint/finish games/jam hard.
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BaconGameJam08! Super Turbo Ship Puncher 3
A game created in 48 hours for the #BaconGameJam. The theme was “Millions Of Them”.
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Don’t Touch the Red Stuff!
This is a simple 1 day platformer I made to get back into the habit of daily programming. Ive been slacking and getting rusty lately, so I’ve started to dive back into programming without my PlayMaker parachute/crutch. I still like PlayMaker, but there’s some things that just need to be
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Blocky Dungeon
Blocky Dungeon is a game with several versions, similar art styles, with varying gameplay, because I can’t decide how I want to make it. Turned based grid RPG? Action RPG? Randomly generated dungeons? Carefully handcrafted dungeons? The art style and theme has been pretty much solidified, but the gameplay is
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FezCraft
A quick minecraft-ish prototype with Fez styled blocks. Was surprising that so much could be done with PlayMaker, from the editing of the world to the player controller. F
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Voxel Bomberman
I worked on this Voxel Bomberman type game on and off with various tech. I went from C# to PlayMaker, and then back to C#. The lighting ended up getting baked on the vertexes, and I used A* pathfinding for the player and enemies.
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Voxel Helicopter Shooter
This game was my last PlayMaker experiment before going back to pure C#. Now that I’ve stopped using PlayMaker, I doubt that I’ll do anything more with this project.
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3 Day RPG
A bunch of us devs decided to make life harder by compounding multiple layers of gamejams at one moment. Besides crunch from OneGameAMonth I now have to finish an RPG in 3 days. I’d like to thank TheVillageBlacksmith for getting me involved in such a crazy plan. Worst case scenario,
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New Years Game Jam Challenge
+Andrew Sandifer challenged me and +Yuuki Rus to a Christmas Game Jam, which kinda turned into a New Years Game Jam, because that’s how stuff works. The idea was that we’d have 1 day to complete game 1. 2 days to complete game 2, and so on until New Years.
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That Dummy
This game never got a proper name, so we had always just called it “That Dummy Game”. This was a collaboration work between me and Andrew Sandifer. He had come to me with a prototype that was pretty well off. It was a FlashPunk game, and he had done a
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Ludum Dare 26
First Timer This was the entry for my first time participating in Ludum Dare. The theme was minimalism, which is perfect for me, as I’m certainly not an artist. Instead of using the full 48 hours to develop the game, I spent only a few hours working on this right
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