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GameDev Vlog #8
A video log detailing what I’ve been up to lately regarding game development. This vlog is about my twinstick shooter, and a artistic platformer in development called Vicer.
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GameDev Vlog #7
A video log detailing what I’ve been up to lately regarding game development. This video is about my adventures with UNet and making a multiplayer twinstick shooter.
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Tiny Zombies
Just a bunch of tiny zombies!
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GameDev Vlog #6
A video log detailing what I’ve been up to lately regarding game development. This video focuses on my BaconGameJam entry!
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Game Dev Vlog #5
Here’s vlog 5! And a link to my LD31 entry! http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20238
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Ludum Dare 31
So I haven’t posted much about my LDJAM entry, but it’s been getting some votes so I figured it would be a good idea to post about it here. Simply put, my game is a poor Super Crate Box clone. Sadly, the game didn’t get balanced, or even really finished.
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Game Dev Vlog #4
Pushing this video onto the site a little late. I need to find a way to synchronize all my social media stuff because it’s a pain to make a post here, on twitter, and all the other places each time I upload a new video. Also, I’ll be uploading a
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Week 1: 12 Games in 12 Weeks
Wow, what a week! How to even begin? Well for starters, I guess I’ll mention that gamedev is hard. Scheduling is hard. Finishing stuff is hard. What went right? I started streaming my daily development on twitch. http://www.twitch.tv/trent_sterling My internet speed isnt the greatest, so the actual visual quality is
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VaultScript and other old GMod gamemodes
I had an old friend on steam recently ask about my old Garry’s Mod lua scripts. He asked if I still had them. This wasn’t the first time he had asked me, and in the past, I told him that I might get back into Garry’s Mod, and rewrite the
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12 Games in 12 Weeks
12 Games in 12 weeks… A common goal amongst gamedevs who want to learn to sprint/finish games/jam hard.
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GameDev Vlog/Diary #3
Play game: https://bacongamejam.org/jams/bacongamejam-08/282/
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BaconGameJam08! Super Turbo Ship Puncher 3
A game created in 48 hours for the #BaconGameJam. The theme was “Millions Of Them”.
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