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Don’t Touch the Red Stuff!
This is a simple 1 day platformer I made to get back into the habit of daily programming. Ive been slacking and getting rusty lately, so I’ve started to dive back into programming without my PlayMaker parachute/crutch. I still like PlayMaker, but there’s some things that just need to be
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Blocky Dungeon
Blocky Dungeon is a game with several versions, similar art styles, with varying gameplay, because I can’t decide how I want to make it. Turned based grid RPG? Action RPG? Randomly generated dungeons? Carefully handcrafted dungeons? The art style and theme has been pretty much solidified, but the gameplay is
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GameDev Vlog/Diary #2
Trent Sterling is my name. I am a game developer. I make games. I also play games. Sometimes I upload the results to youtube. Here’s my 2nd Game Dev Vlog. Friend of mine is always looking for more streams/gamedev related content to watch, and I figure it’s time I give
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GameDev Vlog/Diary #1
Here’s my first Game Dev Vlog. Friend of mine is always looking for more streams/gamedev related content to watch, and I figure it’s time I give him something to watch. I want to upload these often, but my internet is pretty awful. Even at 720p this video will take 2-3
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Just Cause 2 Multiplayer Funny Moments
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Just Cause 2 Random Funny Moments
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FezCraft
A quick minecraft-ish prototype with Fez styled blocks. Was surprising that so much could be done with PlayMaker, from the editing of the world to the player controller. F
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Voxel Bomberman
I worked on this Voxel Bomberman type game on and off with various tech. I went from C# to PlayMaker, and then back to C#. The lighting ended up getting baked on the vertexes, and I used A* pathfinding for the player and enemies.
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Voxel Helicopter Shooter
This game was my last PlayMaker experiment before going back to pure C#. Now that I’ve stopped using PlayMaker, I doubt that I’ll do anything more with this project.
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Android Game Dev and Free Art
I know, I know. I haven’t been updating very regularly. Almost an entire game’s development has passed between my last update and this one. Things have been weird since my last update. My artist is in university so he’s had to take a little break from the unpaid hours of
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Mini Dungeon Ludum Dare 29
So me and Yuuki didn’t really want to kill our momentum, but I also thought it would be fun to give ourselves a little challenge. Ludum Dare is a game competition / jam where developers spent 48 hours making a game. It’s obviously a bit short for anything polished, so
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