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Command console ready to go!
Been working hard on my game. Recently broke the renderer, but hey, at least I have a fully functional console now! I know it isn’t much, but things have been moving slowly for me. Here’s a picture! I’ve got culling and whatnot to work, and things seem to run pretty
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New UI. Performance monitoring. Papervision changes on the fly.
As you can see, I’ve used the UI library from http://minimalcomps.com/
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Is Papervision3D really dead?
So I’ve noticed there hasn’t been too many updates on Papervision recently, and it’s understandable because there hasn’t been much out there to increase performance, even though I see away3d constantly getting updates. I don’t really care for Away3D. Away3D performance is poor, and I got started with Papervision, so
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Distractions and experiments!
So today I was playing around and making some new skins for my enemies and my main character, when I decided to do this…
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Overloading my game with effects
So now that I’m pushing hard to get my game out, I’ve run into some issues. I’ve had to cut a lot of features to get the game out ASAP, and this has helped for the most part. But there are some features which are pretty much finished, but not
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Finishing a game
Just read an article suggested by the guys in FGL chat. http://makegames.tumblr.com/post/1136623767/finishing-a-game Wow, I think the post was made specifically with me in mind. Taking pretty much all of these tips into account, I’ve found that I’m getting a 2nd wind. By cutting/simplifying my project, I have much more realistic
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New look coming. Fallout-ish game plans.
Gonna pretty up the blog soon. It’s too bland. I’ve been getting a lot of comments and messages about VaultScript, my GMod gamemode that was abandoned when I moved to rural Missouri. Since then I’ve switched to flash games to pay the bills. Now that true 3d is coming to
3d rendering in flash.
Been playing around with different rendering engines. Each has their own set of features, and I’m not sure what I want to use. Found a good list here: http://matteley.wordpress.com/2009/10/11/as3-quick-guides-open-source-3d-engines/ Now that alternativa has been released, I’ll probably try it out. My project currently uses papervision3d, and I was planning on
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Full time flash development!
Working on my game full time. Here’s an update!
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Holy shit AdobeMax!
Codenamed project Molehill, Adobe showed off the new 3d rendering capabilities in flash. It’s console quality graphics! Now I have to finish off my papervision game before this gets released!
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Dynamtie Max updates
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