-
A New Year – 2014
Oh how time flies. A lot has happened in 2013. I got lost in Minecraft for 6 months, made a bunch of friends there, and mostly abandoned them when I decided to move back into game development mode. Life eh?
-
New Years Game Jam Challenge
+Andrew Sandifer challenged me and +Yuuki Rus to a Christmas Game Jam, which kinda turned into a New Years Game Jam, because that’s how stuff works. The idea was that we’d have 1 day to complete game 1. 2 days to complete game 2, and so on until New Years.
-
Voxel Project Updates
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s not a ‘legit’ post.
-
Voxel RPG Art
Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want cartoony voxels, or a more realistic/detailed look.
-
SketchFab Test
Just posting a test of this fancy SketchFab model viewer. I’ve seen it become popular all over the web – and seeing as there’s been a big focus on getting artwork ready for this RPG, I figured it was a good idea to test drive it myself. Looks pretty good!
-
Untitled RPG Game
Cubes, swords, and a fancy tile system. The general idea here is still in it’s infancy- but I’ve teamed up with an artist who loves genre and is doing a wonderful job getting together the artwork needed for this project. It’s always very refreshing to have the artwork when it’s
-
Voxel Art and Vertex Colors
I’ve been working on a few different game projects- and seeing as cubes are often a recurring theme for me, I figured it was about time to take it to the next level. I’ve been testing a simple voxel renderer in Unity. It does all the basic things you’d expect
-
Windows Phone 8 and Unity
Been doing some testing on a phone that was given by family. Its a Nokia Lumia 521. I’m guessing that it ranks fairly low on the performance spectrum, so I decided to try Unity’s free Windows Phone exporter. Getting set up was fairly simple. I already had VS2012 installed. All
-
I really wasn’t planning on entering. #LD48
I wasn’t really sure if I’d be making anything this weekend. I’ve spent most of my time watching others on Twitch. Surprise! I’ll be adding a 2nd player and some particles. Not really sure if I’ll get to a titlescreen or anything. I need to clean up my website too.
-
Modeling Video
I forgot to post this here. I made a little timelapse of me making a spaceship model. Its not a very good model but hey, its a neat video. I was planning to make a lot more videos but I’ve been having a lot of interruptions at home. My in-laws
-
Sorry for the absence!
I’ve been away from the internet for a very long time, as you may or may not have noticed. I’ve done a bit of prototyping while I was gone, and played with Unity and UDK a bit. Unity is very interesting, and depending on how the flash market goes, may
-
Sexy Lights
Posting an updated screenshot for my blog readers to see. Things are coming along nicely, huh? Setting up some smarter ogmo layers so editing lights and foreground elements will be easier. Hooked up the lights to the levers/circuitry system. It’s awesome.
Recent Comments