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The Village Blacksmith writes about our collaboration game
TVB wrote about “That Game I’m Working On”. Check it out! http://www.thevillageblacksmith.net/that-game-im-working-on-development-preview/
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Collaboration and G+
So what have I been doing lately? Other than working on my overcomplicated game that I fear will never get finished, I’ve been collaborating with The Village Blacksmith on a nameless game that he started.
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Cube2D SpeedCoding
I don’t really like having posts littered with videos, but since I uploaded so many recently, I figured I’d throw it all in one post. If you’d like to look at the playlist on Youtube, you can find that here: http://www.youtube.com/playlist?list=PL3AFBEA39AD842E60
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More FlashPunk and Nape.. Oh, and life news!
As I’m always looking for better ways to do things, I remembered a few points deltaluca had brought up about using haXe over AS3. There is a haXe port of FlashPunk, and Nape is constructed with haXe, so I looked at moving to haXe myself. After reading a tutorial I
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FlashPunk and Nape
My wife and I left to visit family in Oklahoma in late May. We were given the gas money to get there, but once we got there, family drama, apartment fires, car problems, and other crap ended up leaving us broke at a friends house.
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Bullet Physics and Molehill – 3D Physics in Flash
Came across the BulletFlash project, which doesn’t have a lot of talk around it yet. The project is an alchemy port of the Bullet Physics engine. After looking at the trunk on their googlecode project page, I found a working build! The performance with stacking seems to surpass JigLibFlash, so
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My tutorial is online! Now I need to make more.
I’ve been working on a video tutorial for ActiveTuts+.
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Computer fixed, less stress soon.
My computer decided to kill itself 2 weeks ago, which was a very bad time for it to die, seeing as my only source of income was a video tutorial I was working on. Directly after my recording; before I was able to start editing, my computer blue screened. After
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Box2D VS Nape
This is my short comparison between Box2D and Nape. I’ve used Box2D AS3, and then Box2D Alchemy for a year or so. I’ve spent a lot of time hacking through it, so I feel that I’m qualified to make this comparison. The thing you need to ask yourself is this:
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Nape Physics Engine
Goodbye Box2D, hello Nape! Long story short, I switched from Box2D to Nape for my physics solution. The simulation quality is a bit less accurate than Box2D, but the performance is phenomenal!
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Engine design, components, and Papervision3D
So I just got finished implementing components to replace my inheritance based entity system. Getting used to factories and pooling has been a bit of a battle, but I feel as though I’m ready to start actual game production. My engine has fake lighting, which adds another draw call, and
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Sticky keys in Flash.
The Bug This bug appears in Internet Explorer, and debug builds of the standalone Flash Player. It’s commonly referred to as ‘Sticky keys’, or keyboard lag. Generally it makes playing Flash games impossible, as you are unable to time your movements correctly. Many people have been complaining about it for
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