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Molehill is OUT!
So I was watching the FGS feed, blowing my internet cap just to see what was going on, and they announced it. I knew the names of many developers watching along with me when Molehill was announced. To my amazement, molehill demos popped up left and right, and the good
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Snow in Missori. Car isn’t going anywhere soon.
This is by far the most snow I’ve ever seen in my life. I know for some people up north it’s nothing, but I’m from Oklahoma, where all we get is tornados.
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Flash, Unity, and XNA.
Gosh… What have I gotten myself into? Struggling to make money as a game developer sucks. Flash is probably the easiest game development platform to make money with, but the general audience who plays Flash games prefers ‘casual’ games, as opposed to the hardcore style that I enjoy. Sure, you
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ShowAll, 100%, draw, compositing, and a quadcore computer.
After a little debate in FGL chat about framerate (30 looking choppy and 60 being smooth), I went and looked back on an earlier version of my engine. At that point I had lighting implemented, and was able to have around 500 triangles with a rock solid 60fps. The old
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Quick and dirty film grain effect
First of all, I think I’m done with daily blogging. It’s too stressful, and I still post pretty often, so don’t worry. It becomes a problem when I have to post every day though and all I can come up with is lolcats. I’ll try posting some development related things
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Level Editor UI – It’s getting there…
I changed a few colors and tried to give all of the editor controls a more unified look. Changing the parameters in the editor will make changes to the current object in real time. This will make previewing changes much easier. I also added more camera controls on left. Originally
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Daily progress updates. Oh hey it’s 2011!
Hey! Its 2011! Looking back on 2010 all I can see is failure. I didn’t get any of my game projects off the ground, and my engine is still in development. But hey, at least my house didn’t catch fire… (*looks around cautiously for any spontaneous fires*) I figured that
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Go check out The Village Blacksmith
Andrew Sandifer just made his first development blog post. Go check it out and bookmark it while you’re at it! He’s pushed me in the right direction before so I figure his posts there will be pretty insightful! Go to: The Village Blacksmith.
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Attempting daily posts, Color Pickers, and other stuff
I’m not sure that I’ll always have something that’s awesome to read about, or that I’ll even be able to make posts daily, but I’ll try. I figure it shouldn’t be too hard, seeing as I check FGL, GMail, twitter, facebook– and every other service hourly. As far as the
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Awesome AS3 User Interface
I generally use minimalcomps for all my UI needs, and I’ve been tempted to look towards ASwing, but that’s a bit bloated… And then I came across Razor Components! It’s very lightweight and very sexy! Skinnable awesomeness. I’m still probably going to stick with minimalcomps for my game, simply because
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Indie game development – What an awesome world!
OK, maybe it’s from lack of sleep… Maybe it’s because I’ve stayed up all night and morning reading from various indie development blogs. Whatever the reason, I gotta say that the indie game world is one amazing place. I’ve recently come across some developers who’ve tried to document the Molehill
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Going back to Papervision3D.
…Away3DLite was a fun detour, but I’m gonna go ahead and drop it and go back to my old system. I’ve tracked down my memory leak when using Papervision, so I’m getting back on that boat (I’ll probably switch again when molehill shows up). Papervision is faster. That’s all there
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