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I’ll return to Dynamite Max. First, I need to kill some ZOMBIES.
I’m not happy with the way things are going with Dynamite Max, and I want to save that idea/IP for the future, when my engine is more developed. So now I’m just going to make a sidescrolling zombie shooter. Not nice as Dynamite Max, seeing as there won’t be as
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Unintentional motion-blur in Away3DLite
So I was working with some semi-transparent planes to add some darkness / depth to my game, and came across a strange bug.
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Away3DLite and new recording software
Engine was stripped down, rebuilt using Away3DLite. Now I have to turn it back into a game. Well, what can I say? Switching to Away3DLite was a larger task than I thought it would be, and now that things seem to be working, I’ll have to copy / paste a
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Done with Papervision3D. Hate Away3D… Love Away3DLite!
Ok, so the last 2-3 posts were pretty hate filled because a papervision bug almost threw my game in the toilet. People say how much better and similar Away3D is to Papervision, because it’s a ‘branch’ or derivative. But the only similarity you’re likely to see these days is the painter’s
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FINE! I’LL SWITCH TO AWAY3D.
So I started to notice a little bit of a performance drop, and I could swear I smelled memory leak. I’ve been using an older version of FlashDevelop, and noticed that the newer versions came with a memory profiler! Awesome! Long story short, Papervision3d has some problems with ViewportLayers. I
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Command console ready to go!
Been working hard on my game. Recently broke the renderer, but hey, at least I have a fully functional console now! I know it isn’t much, but things have been moving slowly for me. Here’s a picture! I’ve got culling and whatnot to work, and things seem to run pretty
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New UI. Performance monitoring. Papervision changes on the fly.
As you can see, I’ve used the UI library from http://minimalcomps.com/
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Is Papervision3D really dead?
So I’ve noticed there hasn’t been too many updates on Papervision recently, and it’s understandable because there hasn’t been much out there to increase performance, even though I see away3d constantly getting updates. I don’t really care for Away3D. Away3D performance is poor, and I got started with Papervision, so
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Distractions and experiments!
So today I was playing around and making some new skins for my enemies and my main character, when I decided to do this…
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Overloading my game with effects
So now that I’m pushing hard to get my game out, I’ve run into some issues. I’ve had to cut a lot of features to get the game out ASAP, and this has helped for the most part. But there are some features which are pretty much finished, but not
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Finishing a game
Just read an article suggested by the guys in FGL chat. http://makegames.tumblr.com/post/1136623767/finishing-a-game Wow, I think the post was made specifically with me in mind. Taking pretty much all of these tips into account, I’ve found that I’m getting a 2nd wind. By cutting/simplifying my project, I have much more realistic
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New look coming. Fallout-ish game plans.
Gonna pretty up the blog soon. It’s too bland. I’ve been getting a lot of comments and messages about VaultScript, my GMod gamemode that was abandoned when I moved to rural Missouri. Since then I’ve switched to flash games to pay the bills. Now that true 3d is coming to
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