I’m doing a short bit of writing about the assets I’ve purchased in the Unity Asset Store. Today we’re comparing tilemappers. I’ve only had youtube videos and other reviews to go with, so I waited a while before finally purchasing…
I’m doing a short bit of writing about the assets I’ve purchased in the Unity Asset Store. Unity and Voxels First on the list: 2 fun voxel tools from the friendly guys at MindDesk.
Oh how time flies. A lot has happened in 2013. I got lost in Minecraft for 6 months, made a bunch of friends there, and mostly abandoned them when I decided to move back into game development mode. Life eh?
+Andrew Sandifer challenged me and +Yuuki Rus to a Christmas Game Jam, which kinda turned into a New Years Game Jam, because that’s how stuff works. The idea was that we’d have 1 day to complete game 1. 2 days to complete game 2, and so on until New Years.
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s not a ‘legit’ post.
Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want cartoony voxels, or a more realistic/detailed look.
Just posting a test of this fancy SketchFab model viewer. I’ve seen it become popular all over the web – and seeing as there’s been a big focus on getting artwork ready for this RPG, I figured it was a good idea to test drive it myself. Looks pretty good!
I’ve been working on a few different game projects- and seeing as cubes are often a recurring theme for me, I figured it was about time to take it to the next level. I’ve been testing a simple voxel renderer in Unity. It does all the basic things you’d expect
First Timer This was the entry for my first time participating in Ludum Dare. The theme was minimalism, which is perfect for me, as I’m certainly not an artist. Instead of using the full 48 hours to develop the game, I spent only a few hours working on this right
This was a 3D Flash game before 3D was cool. Papervision and Away3D were the kings of 3D in flash, before Stage3D came around. This means we faked 3D effects using the CPU. This method is extremely limited, which means we could only draw about 1000 triangles. Generally it would
I forgot to post this here. I made a little timelapse of me making a spaceship model. Its not a very good model but hey, its a neat video. I was planning to make a lot more videos but I’ve been having a lot of interruptions at home. My in-laws
OK, maybe it’s from lack of sleep… Maybe it’s because I’ve stayed up all night and morning reading from various indie development blogs. Whatever the reason, I gotta say that the indie game world is one amazing place. I’ve recently come across some developers who’ve tried to document the Molehill