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Unintentional motion-blur in Away3DLite
So I was working with some semi-transparent planes to add some darkness / depth to my game, and came across a strange bug.
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Is Papervision3D really dead?
So I’ve noticed there hasn’t been too many updates on Papervision recently, and it’s understandable because there hasn’t been much out there to increase performance, even though I see away3d constantly getting updates. I don’t really care for Away3D. Away3D performance is poor, and I got started with Papervision, so
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Overloading my game with effects
So now that I’m pushing hard to get my game out, I’ve run into some issues. I’ve had to cut a lot of features to get the game out ASAP, and this has helped for the most part. But there are some features which are pretty much finished, but not
3d rendering in flash.
Been playing around with different rendering engines. Each has their own set of features, and I’m not sure what I want to use. Found a good list here: http://matteley.wordpress.com/2009/10/11/as3-quick-guides-open-source-3d-engines/ Now that alternativa has been released, I’ll probably try it out. My project currently uses papervision3d, and I was planning on
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