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Rebooting ME.
Woops! My bad! So it turns out that leaving the internet for MONTHS is not a great choice for someone who relies on donations from people who watch daily streams! Content hungry viewers will look elsewhere if you abandon them. Seems like common sense I guess? Well beyond a bunch
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LD34: Executing JS during runtime in Unity!
I started this project during Ludum Dare 34. It was supposed to be a fairly simple game. I streamed the development from start to finish on Twitch. During my twitch streams, I typically take advice from the chat. This can sometimes be really distracting, and is probably a bad idea
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Multiplayer Topdown Zombie Shooter
This is a photon networked topdown twinstick shooter that I plan to release on PC/Android. Preliminary testing shows that the game will run smoothly on the Fire Phone and the FireTV with shadows disabled. I’m hoping to get this game out quickly as all the artwork has been purchased from
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Voxel Blocky Dungeon
No! The multiplayer archer game isn’t dead yet! But we have bigger and better fish to fry! Fancier fish with 3d voxels! That’s right! We’re going back to Blocky Dungeon. However, as you can tell, we’re also going outside a bit! The game is very much inspired by 3D Dot
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Voxel Mobile Twinstick Shooter
VoxeFire, or VoxaFire is a voxel powered twinstick shooter made specifically to run on Amazon’s FireTV device. So far, the performance has been a roller coaster – while some things are surprisingly speedy, other things are laggy and stuttery. The entire arena, or game map is destructable, and the artwork
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Mini Dungeon Ludum Dare 29
So me and Yuuki didn’t really want to kill our momentum, but I also thought it would be fun to give ourselves a little challenge. Ludum Dare is a game competition / jam where developers spent 48 hours making a game. It’s obviously a bit short for anything polished, so
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Blocky Dungeon Game Update
Blocky Dungeon seems like a name that would have been taken by now, but it looks like my prototype post is getting enough SEO to be a top result for the name. Google chose my game name for me! I’ll be adding this to the projects page soon, as I
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Still Alive! Blocky Dungeon Prototype
Still alive. Don’t have much to post today. Just trying to let you know that things are still moving here. I’ve been playing with shaders lately! Can’t you tell? I’ve set up the shaders with a similar look to 3d Dot Game Heroes. Originally I didn’t care to be compared
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Pathfinding and a Shiny Key
I’m still alive. Here’s some preview voxels from Qubicle- and a 3d model from YuukiRus who’s learning proper 3d modeling. We’re hoping to mix low poly and voxel meshes together. It’s pretty sweet. Okay, that’s recess. Uh, be cool out there. Don’t Bogart the snacks. And if the po-po rolls
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Unity PlayMaker TwinStick Controls Demo
This is a simple twin stick shooter setup for PlayMaker. I’m hoping to get a bunch of these prototype game mechanics into a set of tutorials. I’m still working on the style of my channel, and it’s taking me a while to get things feeling ‘right’. I also have a
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Fez meets Minecraft?
Spent a couple of hours messing around with voxel models and Playmaker, to set up a level editor similar to Fez. Somehow it turned into a Minecraft ripoff. :-\ Anyway, the editor is actually pretty nice for a days work. I’ve been doing ingame level editors for what seems like
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Unity, Voxels, PlayMaker and Rotorz
Unity, Voxels, PlayMaker and Rotorz, Oh my! I’m currently adding PlayMaker powered speech bubbles to my New Years Jam game.
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