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Blocky Dungeon Game Update
Blocky Dungeon seems like a name that would have been taken by now, but it looks like my prototype post is getting enough SEO to be a top result for the name. Google chose my game name for me! I’ll be adding this to the projects page soon, as I
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Still Alive! Blocky Dungeon Prototype
Still alive. Don’t have much to post today. Just trying to let you know that things are still moving here. I’ve been playing with shaders lately! Can’t you tell? I’ve set up the shaders with a similar look to 3d Dot Game Heroes. Originally I didn’t care to be compared
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Bit Brawlers HD Gameplay Early Access!
Bit Brawlers is a user generated Brawler where players can create weapons, maps, environments, and abilities. Knock your opponents off-screen using swords and spells Use the environment and it’s hazards to your advantage Play locally or online against other BitBrawlers The first user generated combat arena game It’s a 4
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Pathfinding and a Shiny Key
I’m still alive. Here’s some preview voxels from Qubicle- and a 3d model from YuukiRus who’s learning proper 3d modeling. We’re hoping to mix low poly and voxel meshes together. It’s pretty sweet. Okay, that’s recess. Uh, be cool out there. Don’t Bogart the snacks. And if the po-po rolls
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Unity PlayMaker TwinStick Controls Demo
This is a simple twin stick shooter setup for PlayMaker. I’m hoping to get a bunch of these prototype game mechanics into a set of tutorials. I’m still working on the style of my channel, and it’s taking me a while to get things feeling ‘right’. I also have a
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3 Day RPG
A bunch of us devs decided to make life harder by compounding multiple layers of gamejams at one moment. Besides crunch from OneGameAMonth I now have to finish an RPG in 3 days. I’d like to thank TheVillageBlacksmith for getting me involved in such a crazy plan. Worst case scenario,
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Unity PlayMaker Simple Waypoint PathFinding
The current set of PlayMaker pathfinding actions don’t work with the latest version of the A* Pathfinding Project. I’m making a simplfied version that only returns which nodes to move to. Actually moving your physics/transform/character controller is up to you! This is a much better way to handle movement because
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Lets Play Starbound with YuukiRus Episode 001
Me and Yuuki just started playing Starbound. It’s interesting… Simply put- I’ve been tweaking recording settings, and getting used to the idea of recording gameplay. I still haven’t really switched into the presentation mode, and this video in particular is a bit odd, because its my first time playing Starbound.
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Just Cause 2 Multiplayer Shadowplay and HandBrake
Doing a test of Shadowplay to record, and HandBrake to comrpess the video for upload.
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Just Cause 2 Multiplayer BEST GLITCH EVER
Not really. This crashing makes me very sad.
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Screwing teammates in Hunger Games
Uhm….oopsies? Killed the first hungergames teamate I ever had. Oh well.
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Fez meets Minecraft?
Spent a couple of hours messing around with voxel models and Playmaker, to set up a level editor similar to Fez. Somehow it turned into a Minecraft ripoff. :-\ Anyway, the editor is actually pretty nice for a days work. I’ve been doing ingame level editors for what seems like
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