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Making money with Unity / Flash games!

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  • Rebooting ME.

    Rebooting ME.

    Woops! My bad! So it turns out that leaving the internet for MONTHS is not a great choice for someone who relies on donations from people who watch daily streams! Content hungry viewers will look elsewhere if you abandon them. Seems like common sense I guess? Well beyond a bunch…

  • Multiplayer Topdown Zombie Shooter

    Multiplayer Topdown Zombie Shooter

    This is a photon networked topdown twinstick shooter that I plan to release on PC/Android. Preliminary testing shows that the game will run smoothly on the Fire Phone and the FireTV with shadows disabled. I’m hoping to get this game out quickly as all the artwork has been purchased from…

  • Dash Till Dawn

    Dash Till Dawn

    Dash Till Dawn is a 1 button endless runner type game developed by me and 2DGameDev (twitch). 2DGameDev did all the art, and I took care of the programming. The game is currently playable, but we’re still polishing the game up and adding menus. It should be our first release on…

  • GameDev Vlog #9

    GameDev Vlog #9

    Another vlog! This time it covered my collaboration zombie endless runner game.

  • BaconGameJam09! BUTTLOADS!

    BaconGameJam09! BUTTLOADS!

    Bacon Game Jam 09: BGJ is a 48 hour reddit community powered game jam. The rules are fairly relaxed, and it’s always a fun time.

  • Voxel Blocky Dungeon

    Voxel Blocky Dungeon

    No! The multiplayer archer game isn’t dead yet! But we have bigger and better fish to fry! Fancier fish with 3d voxels! That’s right! We’re going back to Blocky Dungeon. However, as you can tell, we’re also going outside a bit! The game is very much inspired by 3D Dot…

  • Voxel Mobile Twinstick Shooter

    Voxel Mobile Twinstick Shooter

    VoxeFire, or VoxaFire is a voxel powered twinstick shooter made specifically to run on Amazon’s FireTV device. So far, the performance has been a roller coaster – while some things are surprisingly speedy, other things are laggy and stuttery. The entire arena, or game map is destructable, and the artwork…

  • Game Dev Vlog #5

    Game Dev Vlog #5

    Here’s vlog 5! And a link to my LD31 entry! http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20238

  • Ludum Dare 31

    Ludum Dare 31

    So I haven’t posted much about my LDJAM entry, but it’s been getting some votes so I figured it would be a good idea to post about it here. Simply put, my game is a poor Super Crate Box clone. Sadly, the game didn’t get balanced, or even really finished.…

  • 12 Games in 12 Weeks

    12 Games in 12 Weeks

    12 Games in 12 weeks… A common goal amongst gamedevs who want to learn to sprint/finish games/jam hard.

  • BaconGameJam08! Super Turbo Ship Puncher 3

    BaconGameJam08! Super Turbo Ship Puncher 3

    A game created in 48 hours for the #BaconGameJam. The theme was “Millions Of Them”.

  • PlayMaker: GameObject Visible In Camera Frustum

    PlayMaker: GameObject Visible In Camera Frustum

      GameObject.renderer.isVisible doesn’t work when an object casts dynamic shadows. This makes the GameObjectIsVisible action useless in any application with shadows enabled.

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Recent Posts

  • “Guys, Girls, and Guns: How to Survive the Zombie Apocalypse in Style!” (July 27, 2016)
  • Rebooting ME. (May 31, 2016)
  • LD34: Executing JS during runtime in Unity! (December 18, 2015)
  • Multiplayer Topdown Zombie Shooter (July 19, 2015)
  • Dash Till Dawn (July 19, 2015)

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