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New Years Game Jam Challenge
+Andrew Sandifer challenged me and +Yuuki Rus to a Christmas Game Jam, which kinda turned into a New Years Game Jam, because that’s how stuff works. The idea was that we’d have 1 day to complete game 1. 2 days to complete game 2, and so on until New Years.
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Voxel Project Updates
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s not a ‘legit’ post.
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Voxel RPG Art
Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want cartoony voxels, or a more realistic/detailed look.
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SketchFab Test
Just posting a test of this fancy SketchFab model viewer. I’ve seen it become popular all over the web – and seeing as there’s been a big focus on getting artwork ready for this RPG, I figured it was a good idea to test drive it myself. Looks pretty good!
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Untitled RPG Game
Cubes, swords, and a fancy tile system. The general idea here is still in it’s infancy- but I’ve teamed up with an artist who loves genre and is doing a wonderful job getting together the artwork needed for this project. It’s always very refreshing to have the artwork when it’s
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Voxel Art and Vertex Colors
I’ve been working on a few different game projects- and seeing as cubes are often a recurring theme for me, I figured it was about time to take it to the next level. I’ve been testing a simple voxel renderer in Unity. It does all the basic things you’d expect
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Ludum Dare 26
First Timer This was the entry for my first time participating in Ludum Dare. The theme was minimalism, which is perfect for me, as I’m certainly not an artist. Instead of using the full 48 hours to develop the game, I spent only a few hours working on this right
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Dynamite Max
This was a 3D Flash game before 3D was cool. Papervision and Away3D were the kings of 3D in flash, before Stage3D came around. This means we faked 3D effects using the CPU. This method is extremely limited, which means we could only draw about 1000 triangles. Generally it would
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Modeling Video
I forgot to post this here. I made a little timelapse of me making a spaceship model. Its not a very good model but hey, its a neat video. I was planning to make a lot more videos but I’ve been having a lot of interruptions at home. My in-laws
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Flash, Unity, and XNA.
Gosh… What have I gotten myself into? Struggling to make money as a game developer sucks. Flash is probably the easiest game development platform to make money with, but the general audience who plays Flash games prefers ‘casual’ games, as opposed to the hardcore style that I enjoy. Sure, you
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