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Unity, Voxels, PlayMaker and Rotorz
Unity, Voxels, PlayMaker and Rotorz, Oh my! I’m currently adding PlayMaker powered speech bubbles to my New Years Jam game.
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Asset Review: Rotorz Tile System
I’m doing a short bit of writing about the assets I’ve purchased in the Unity Asset Store. Today we’re comparing tilemappers. I’ve only had youtube videos and other reviews to go with, so I waited a while before finally purchasing…
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Asset Review: Qubicle Constructor and Unite
I’m doing a short bit of writing about the assets I’ve purchased in the Unity Asset Store. Unity and Voxels First on the list: 2 fun voxel tools from the friendly guys at MindDesk.
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A New Year – 2014
Oh how time flies. A lot has happened in 2013. I got lost in Minecraft for 6 months, made a bunch of friends there, and mostly abandoned them when I decided to move back into game development mode. Life eh?
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New Years Game Jam Challenge
+Andrew Sandifer challenged me and +Yuuki Rus to a Christmas Game Jam, which kinda turned into a New Years Game Jam, because that’s how stuff works. The idea was that we’d have 1 day to complete game 1. 2 days to complete game 2, and so on until New Years.
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Voxel Project Updates
I’ve been posting to G+, Facebook, and Twitter with some short snippets and screenshots. It’s probably good to mirror that content here, even if it’s not a ‘legit’ post.
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Voxel RPG Art
Me and my artist Yuuki (http://yuukirusdemon.deviantart.com/gallery/) have been hitting the artwork hard, trying to determine whether or not we want cartoony voxels, or a more realistic/detailed look.
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SketchFab Test
Just posting a test of this fancy SketchFab model viewer. I’ve seen it become popular all over the web – and seeing as there’s been a big focus on getting artwork ready for this RPG, I figured it was a good idea to test drive it myself. Looks pretty good!
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Untitled RPG Game
Cubes, swords, and a fancy tile system. The general idea here is still in it’s infancy- but I’ve teamed up with an artist who loves genre and is doing a wonderful job getting together the artwork needed for this project. It’s always very refreshing to have the artwork when it’s
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Voxel Art and Vertex Colors
I’ve been working on a few different game projects- and seeing as cubes are often a recurring theme for me, I figured it was about time to take it to the next level. I’ve been testing a simple voxel renderer in Unity. It does all the basic things you’d expect
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Windows Phone 8 and Unity
Been doing some testing on a phone that was given by family. Its a Nokia Lumia 521. I’m guessing that it ranks fairly low on the performance spectrum, so I decided to try Unity’s free Windows Phone exporter. Getting set up was fairly simple. I already had VS2012 installed. All
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That Dummy
This game never got a proper name, so we had always just called it “That Dummy Game”. This was a collaboration work between me and Andrew Sandifer. He had come to me with a prototype that was pretty well off. It was a FlashPunk game, and he had done a
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